﻿using Gameplay.PVE.Entity;

namespace NpcFramework
{
    public class NpcEventManager
    {
        public void AddNpcEventTrigger(int id)
        {
            var unit = UnitManager.Instance.GetUnit(id);
           
            //var collider = unit.gameObject.AddComponent<CapsuleCollider>();
            //collider.isTrigger = false;
        }
    }
}
